Tuesday, 18 March 2014

ⓂⓊⓈⒾⒸ ⓋⒾⒹⒺⓄ ⓅⓇⓄⓅⓄⓈⒶⓁ

ⓂⓊⓈⒾⒸ ⓋⒾⒹⒺⓄ ⓅⓇⓄⓅⓄⓈⒶⓁ

https://drive.google.com/file/d/0B2bJxCbxwaZQbk5pQmEwS3Uzc1E/edit?usp=sharing

Tuesday, 11 March 2014

Hooper in the cage


 Jaws Soundtrack

The scene for ‘Hooper in the cage’ in jaws contains a lot of sound techniques, which are cleverly placed to subliminally communicate emotions - The shark being angry with the low note leitmotif, this then gives the viewer a sense of danger. In this scene they use a wide variety of techniques, which are sometimes difficult to see, in this report I will be discussing them.

One of the first techniques, which is probably the most noticeable in this scene, is the use of melody and changing amplitude; by this I mean the famous ‘DA NA’ melody as the shark approaches. It uses melody to lull you into a sense of ease, expecting the following beats to be similar, however the amplitude also changes, against our expectations to symbolise the danger of the shark. The famous Jaws Leitmotif is harmonic as the tones go together. This scene also cleverly utilities the effect that pitch has on a viewer, changing the pitch as the shark grows nearer to Hooper - this creates a sense of urgency and stress within the viewer which gives a more 'realistic' feel to the scene.

This scene is a very famous example of a good soundtrack, it creates a sense of danger even if you're not paying attention to the imagery. The sound alone tells the complete story of what is happening and I believe that is what makes a good soundtrack.

There is a lot of Foley used in this scene as you wouldn't normally be able to hear too much sound underwater. This sets a huge sense of atmosphere in place; immersing the viewer into unwilling involvement in the action. Viewers will have increased heart rate and higher cortisol levels as the drama unfolds. this is known as the fight or fight response and it is a commonly occurring technique that is used in most action/horror films.


Another good technique is the use of silence in the scene. we know the shark isnt gone when the scene goes silent after an approach because all music cuts out. This creates a sense of curiosity within the viewer - wondering where the shark went, we can also tell that the shark isnt gone because the scene hasn't cut out and therefore, we aren't relaxed. We may not see the shark, but we know that he is there from the use of sound design.

Thursday, 13 February 2014

Foley Recording Photos

FOLEY PHOTOS.

We used a shotgun mic for directional recording which doesn't pick up too much ambiance. 

 In this photo we are recording swishing sounds and crashing of dishes.
We were recording multiple sounds with the original clip playing in the background.
 This photo was taken shortly after dropping a box to record the exact same action for the SOTD clip.
 We were recording rustling in this photo.
 We were experimenting with different sounds to see what we could achieve,
 This is a picture of the box we were rustling. As you can see there are many different materials which we can use to record sounds.
This is the photo of me recording another swish sound.
 In this picture i threatened to kill the microphone. Because i can.
 We were recording foot steps and dropping a wooden plank.

Tuesday, 22 October 2013

Homework: 50 words to describe music

While listening to Echo and the bunny men - Killing moon. [Donnie Darko]
Mysterious, building, tense, shadowy, emotional, dramatic

While listening to "I'm not sick but I'm not well" (I couldn't find who the original artist was) [Peep Show Intro]
Upbeat, casual, amused

While listening to the Shutter Island Soundtrack - On The Nature Of Daylight
Emotional, sympathetic, dreamy,calm, distant, lost, tense, ghostly, sad, depressed, peaceful

While listening to the intro soundtrack to American Psycho - Which is amazing 
Tense, Dramatic, Jumpy, relaxing, clashing, building, contrasting, 
This sound track perfectly fits the character portrayed in the movie, 
one moment he is happy the next the he is murdering someone.

While listening to "Its hip to be square" by Huey Lewis and The News [American Psycho Murder Scene]
Contrasted, amused, happy, confused, Conflicted

While listening to "hes a pirate" which was composed by Hanz Zimmer. 
Tense, Dramatic, Cautious, Jumpy, Excited, Involved

While listening to the King Kong theme,
adventurous, mysterious, dramatic, calm, Lost, Involved

While listening to the empire strikes back soundtrack
Mysterious, Adventurous, Calm, Shadowy, Distant, Lost 

Tuesday, 1 October 2013

Lord of the Rings, Soundtrack Deconstruction

Assessment Task 1


The film score is the song which is played throughout this scene, it was composed specially for this scene. The song is used to add dramatic effect to the scene & to keep up the pace of the action. The score for this scene begins at about 0:25 seconds and plays throughout.

The ambiance of this scene includes multiple horses running, shouts screams & horns playing at about 20 seconds in.

ADR is used in this scene during the kings speech.

Sound design is used to create the sound affects of the dragon. Foley could have been used on the horses along with a wild track and ambiance. There could have been multiple techniques used to create the effect of hundreds of horses running all at once. 

Foley sound affects are sounds created specially to match a scene and exaggerate the action in the scene, for example normally you might not hear a punch hitting someone quite as much as you do in movies, they do this to emphasize & communicate action better. Foley sounds are also heavily used to create sounds for futuristic things, like light sabers and space ships. Foley artists use items such as meat, coconuts, sand & coat hangers to create sounds. Although however most futuristic or non- existent creatures and sounds are created during sound design.

ADR stands for Automatic Dialogue Replacement, which sounds much more complicated than it really is. ADR is a process which involves recording audio for a scene which might have previously been un-useable. For example recording dialogue to go with a scene where the previous 'original' speech was muffled by the wind.

The art of 'Sound Design' is creating audio to match a scene of a futuristic being or thing, such as wall-E, they use 'Foley' like techniques however they are usually edited in post processing.

The Purpose of a SoundTrack

1) In the sound track to this scene, one of the purposes is to involve the audience and communicate well that the battle is bigger than it is, we can hear shouting off screen which suggests there is more of a fight going on in the distance.  They would have used ADR a lot to create this effect, like the distant shouting and the clashing of swords. This occurs from 4:07 till the end of this scene. We hear shouting and bloodshed even when its not on screen, this is clever as it helps our minds to create the image which we aren't seeing on screen

Another purpose is to sublimely tell a part of the story, we can see this well when the sad section of the music plays while there is a close up of the protagonist on the screen, this then occurs again when the score goes quiet while the protagonists are on screen. This is so we can emotionally link ourselves with the characters. This happens at 2:06 with brave music for the heroes of the movie, showing how they are courageous and honorable by going into battle, it also occurs at 1:09 - 1:18 for the antagonist, the music fades out to portray 'him' as an emotionless monster.

 One more purpose is to establish a time or place, by this i mean that by playing classical music, horns etc we can see that this movie is not set in a modernistic era, although if it was it would be a different reality from our own, If the scene was playing 'dubstep' or something similar it just would not fit & would clash with the narrative. Although it would be quite amusing. This goes on throughout the scene.




Tuesday, 24 September 2013

Film Soundtrack

Film Soundtrack

What is a film score and why is it used?
A film score is music that is written for a film which runs during the film. It is used to help communicate with an audience, it conveys emotion and gives the audience a greater understanding of what is going on.

What are Foley sound affects and why are they used?
Foley sound affects, named after the creator of the process, are sound affects created with the intention of replacing currently used sound in footage. It is used when the original sound of a clip is distorted or unrecognizable, then a Foley artists will create a 'replacement' sound by bashing melons together to create the sound of a skull being bashed in or banging coconuts together to create the effect of a horse running.

What is ADR and why is it used?
ADR stands for Audio dialogue replacement and it is used when audio in an original production track is not high enough quality for the intended purpose, so in a studio audio is re-recorded and lip synced to replace the original dialogue with a crisp new audio track. ADR can be used to fix dialogue problems as well as sound effect problems such as swords clashing or cars driving.

What is Sound Design?
Sound design is a process in which a non-existent sound, for example a 'light-saber' is created using house hold objects, for example in Star Wars the laser sound affects were created using a slinky, a high quality microphone & an amp. Some Sound Design also uses computer technology to enhance and distort the sounds to increase the way they fit the intended purpose.